Key Features

Team Work
Me and the four other team members met each week to implement a dialogue system, a gravity based player controller and a camera system, including a shader making walls invisible when the player is behind them. Doing this project helped a lot in learning how to work as a team, in this case especially in how to solve merge conflicts.

Ragdoll Physics
We used Unity's physics engine for the rag-doll and tried to build our levels around it. The levels push the player around or even make him explode, when he touches our explosive barrels!

Website
At the end we created a website presenting our finished game using basic html, css and js.
Files
For this game I composed a little synthwave song, you can listen to:
You can play a special version of the game here:
DownloadGoals and Motivation
Learn the basics of Unity and working together on a software project.
#Unity
#C#
#js
#css